Cloaky
Releases
Changelog

Release notes

Every Cloaky Base release, with what was added, what was fixed, and the known limitations. Each version has its own page — that is the URL to share.

Current release: v0.1.3 · macOS and Linux downloads are on the install page
Cloaky v0.1.3 — Talk with the agent. Hear it answer.
v0.1.3stableOctober 29, 2026

Talk with the agent. Hear it answer.

Talk with the agent and hear it answer. Turn Claude Code off, and no engine holds your Venice key.

New

  • Voice
    • Turn on Conversation in the composer to hear each reply as it streams. A finished take sends itself.
    • Say “remember that …” in a conversation to save a memory instead of sending.
    • Talk-back says a short line when a run finishes or needs you. It uses Venice’s Private voice, at about $0.0001 a line.
    • Talk-back stops for the day at 150,000 characters, about $0.53. Change the limit in Settings → Voice.
    • Read this reads a reply aloud.
    • Approve, answer a question or stop a turn by voice. An approval waits for a second “yes”.
    • Hold the dictate chord to talk, or tap it to start and stop.
    • Dictation starts faster: whisper stays loaded between takes.
    • The voice bar tells you when the microphone is slow to open, hears nothing, or nears the 12-minute limit.
    • Voice typing works on Linux.
  • Every engine comes with the eight Know Your Code skills, which Conversation is built on.
  • Start a goal from a project.
  • Turn Claude Code off in Settings → Engines. Threads, checks and scheduled tasks then run without it, and Cloaky fetches nothing for it.
  • Save memories and stop a single background command in OpenCode, Codex, Kimi Code and Grok Build chats.
  • The agent asks before editing when a request leaves the result open.

Changed

  • OpenCode, Codex, Kimi Code and Grok Build reach Venice through Cloaky, so none of them holds your key.
  • Their spend is what Venice charged. Codex’s is estimated from Venice’s prices.
  • They stop at the turn limit and at your session spend limit, and Stop always wins.
  • They edit files with their file tools, so every change shows in Review and can be undone.
  • In an encrypted chat, Read this, Refine and side chats are off, so nothing goes to a second Venice call.
  • Refine works with any default model and keeps code blocks whole. It answers in the language you wrote in.
  • Every palette meets its contrast floor. In dark mode, Send and the main buttons are a deeper blue with white text.
  • Every control shows a hover and a press, and streamed words fade in.
  • A reopened thread keeps its mode, effort and cost.
  • A scheduled task starts at its next scheduled time and never waits on a question nobody is there to answer.
  • Errors from git, Venice and teammates now say what happened in plain words.
  • Cloaky checks for updates as soon as you turn automatic checks on.

Fixed

  • Undo
    • Starting a turn no longer freezes Cloaky while Undo saves the project.
    • Undo works on large projects, survives the app quitting mid-save, and keeps its history when its index is damaged.
    • Undo says why it was held when the project folder moved.
  • Privacy
    • Claude Code no longer contacts api.anthropic.com unless you have added a plugin marketplace.
    • Incognito chats on the other engines write nothing to disk.
    • The privacy page lists what dictation and talk-back send and keep.
  • Review and git
    • Commit includes only what Review showed.
    • Cloaky refuses to commit during a merge or rebase, and pushes to the repository’s own remote.
  • Venice
    • Tokens, reasoning and each turn’s cost are counted correctly.
    • Tool calls stay whole when a reply is cut off.
    • Changing the model no longer resets an engine session’s spend count.
  • Voice
    • Dictation no longer stops mid-take or hangs for 20 seconds when whisper fails to start.
    • A take keeps its words after its composer closes.
    • Conversation no longer reads inline code aloud.
  • Threads
    • A tool call you deny shows as denied, not failed.
    • A question’s row shows the question instead of its raw input.
    • The note above a reply names the model the way the picker does.
    • A stopped message says in plain words how its run ended.
  • Squad
    • Each teammate gets its own workspace, and a message reaches the teammate it mentions.
    • A room keeps working when its lead is deleted.
  • A damaged settings, Undo or history file is set aside and named on the start page.
  • Archiving, renaming or deleting a thread applies in every open window.
  • Long names and unbroken strings wrap or truncate instead of breaking the layout.
  • An engine no longer triggers a macOS folder-access prompt for the folder Cloaky was launched from.
  • Dependencies are updated past their security advisories.

Known issues

  • The Intel and Linux builds have had less testing than Apple silicon.
  • Voice has not been tried on a Linux desktop yet.

Reports are welcome on the feedback page.

Cloaky v0.1.2 — Cloaky Base, now on Linux.
v0.1.2stableOctober 21, 2026

Cloaky Base, now on Linux.

Cloaky Base now runs on Linux. The model picker shows prices and context size, each turn shows its tokens and cost, and Claude Code is no longer required.

Cloaky Base now runs on Linux.

New

  • Linux builds for x64: an AppImage, a deb package and an rpm package. The install page has the steps.
  • Model prices and context size in the model picker.
  • Tokens and cost on each turn.
  • Your Venice balance in the sidebar.

Changed

  • Claude Code is no longer required. Any installed engine works.
  • New installs limit each session to $5 of spend. Change it in Settings → General.
  • A refreshed look.

Fixed

  • Send waits for uploads and voice input to finish.
  • Smaller layout and keyboard fixes.

Known issues

  • The Intel and Linux builds have had less testing than Apple silicon. Reports are welcome on the feedback page.
Cloaky v0.1.1 — Cloaky Base, the free workbench for Venice.
v0.1.1stableOctober 14, 2026

Cloaky Base, the free workbench for Venice.

Cloaky Base is the first release of the free Cloaky. Every session runs on Venice, five engines share one workbench, and the review, rewind, subagent and bot surfaces from the beta come along, rebuilt.

Cloaky Base is the first release of the free Cloaky. It is a new line, not a downgrade of the beta: the version restarts at 0.1.1 because the product does one thing the beta did not, which is run every session on Venice and nothing else.

What is in it

  • Venice only. Add a Venice key once. Every session, every engine and every assist routes to Venice, with no other provider account involved.
  • Five engines, one workbench. Claude Code runs the loop by default; OpenCode, Codex, Kimi Code and Grok Build are there as opt-in engines. Each engine’s own binary runs on your machine and its model calls go to Venice.
  • The surfaces from the beta. Approval gates, the review diff with line-level feedback, rewind to any restore point, inspectable subagents, bots and squads with routines, and the cost readout on every session.
  • macOS. macOS 13 or later, on Apple silicon and Intel, signed and notarized, as a DMG or ZIP. Linux builds come in a later release.

What is not in it

Local models, direct providers, Cursor and Prime Agent are Cloaky Pro. Read why the beta ended for the split, and email hello@cloaky.dev to request Pro.

Known limitations

  • No session can start until a Venice key is added; setup asks for it on first launch.
  • Engines are installed at onboarding or from Settings → Engines, not bundled in the app.